Redesign Game Scheduling Experience for NCAA Coaches

Equipping NCAA coaches with a seamless and efficient game scheduling solution
Client: Schedulete
Year: 2023
Role: UX Designer

My responsibilities:

Using the design thinking process to define and solve the problem

· User Interviews
· Journey Mapping
· Usability Testing
· Wireframe
· Prototype

ToolS used:

Using the design thinking process to define and solve the problem

· Figma
· Otter
· Autoflow
· Whimsical
· Zoom
· Calendly

My teammates:

Using the design thinking process to define and solve the problem

· Eugene Kim
· Laura Willson
· Olivia Jannarone

Background

Schedulete is a scheduling platform for NCAA coaches

As an NCAA coach, the task of scheduling games for the next 2-3 seasons, involving posting open games and sending invitations directly to other teams, can be daunting. This process is often long and cumbersome, requiring significant time and effort to post, invite, and confirm games for each new season. Recognizing these challenges, Alexa and Ann Murray founded Schedulete, an online platform designed to streamline and simplify the game-planning process for coaches.

The Challenge

The Challenge

Enhance the user experience for NCAA coaches by refining the process of posting and responding to game invitations. Empower coaches with an intuitive workflow that promotes efficient in-app communication and progress tracking.

business goals

Business Goals

By meeting user needs and goals we will increase the number of users who activity engage with Schedulete platform.

Using the design thinking process to define and solve the problem

Our approach

Solutions

Based on all the information collected through research and findings, we figured that the scheduling tool will require following functionality to better assist our users.

Clarity

Iconography, taxonomy and color coding

User control

Revamp search and filter function

Clarity

Refine information hierarchy

Visibility

Enhance the notification system

Empathize

First, I needed a better understanding of the users, their needs, and the Schedulete platform.

The Research Plan

Setting research goals and laying out a plan

We set out a few research goals and decided on the best research methods to achieve them:

1. Learn as much as possible about the Schedulete platform

heuristic evaluation

2. Learn as much as possible about users

user interviews & usability testing

3. Understand current solutions and the competitive landscape

comparative analysis

Research

Competitive Analysis

We analyzed Schedulete's competition to understand their success factors and user frustrations, aiming to identify trends for a user-friendly platform implementation.

Research

Heuristic Evaluation

The purpose of the heuristic evaluation was to quickly and easily find usability problems related to coach posting games and inviting other teams. My team and I went through the posting and game inviting process while assessing the site against Jakob Nielsen's 10 general principles for interaction design. Below are the key issues we discovered.

Visibility

Confusing icons and visual indicators

Confusing icons and visual indicators for notification and game status changes.

Mapping

Users unsure if their actions are done

Unclear error messages and lacking in confirmation for irreversible actions.

User control

Navigation is not intuitive

Limited ability to modify scheduled games and unclear navigation prompts during invitation.

Consistency

Ambiguous terminology and phrasing

Ambiguous terminology and phrasing concerning both context and platform function descriptions.

Research

Our goal was to learn from the steps coaches took to post and schedule their game on the platform. We wanted to find out if the process was easy for them, if there were any parts they were getting stuck on, and what they liked or disliked about the process. We used affinity mapping to pull out common themes and patterns among users.

Key User Insights

Key User Insights

Clarity

Unclear legend and instructions

Users needed clarification on iconography, color coding, and organization, leading to difficulties completing certain tasks.

Clarity

Clarifying layout information

Users required clarification regarding the current layout of information, underscoring the significance of streamlining it.

User control

Additional coach contact information

There was a need for the option of adding coach contact information, suggesting an opportunity to enhance overall user satisfaction.

Visibility

Poor notification system

Users expressed a need for a more effective and user-friendly notification system to improve communication and engagement.

Persona

Meet Alex, Head Coach for La Salle University

Goal

Spend less time making a game schedule for his team and minimize the back and forth between coaches

Pain Points

  • Individually contacting coaches for schedules and details
  • Having to manually input game schedules
  • Finding game availability between schools without having to individually contact them
  • Finding a more efficient way to communicate game details

Define

At this stage, it was time to redefine the goal and narrow down its scope based on the insights gained from users.

Problem Statement

Vendors need a form that is easy to navigate, gives clear instructions, uses consistent terminology, and provides flexibility so that they can get their products into the hands of more educators.

Ideate, design, test, repeat

Armed with user insights and the findings from our research, it was time to come up with solutions and validate them.

Ideation

Sitemap & User Flow

My team and I created the sitemap and user flow to provide a visual representation of the Schedulete’s site structure.

Ideation

Journey Map

The user journey map helps us understand the holistic experience of our users as they interact with the Schedulete platform. It provides insights into their actions, emotions, motivations, and pain points at each stage of their journey.

Ideation

Early Sketches

My team and I created sketches to help us generate as much ideas as possible to come up with the best solutions for our user’s pain points.

Voting on sidebar, progress indicator, and accordion features.
Voting on form layout and organization e.g. grouping required questions.
Voting using branches and hidden questions to shorten the form.

Design

Wireframe

In our low-fidelity designs, we refined the color legend and notifications, added travel options and contact information to the "Create Game" page, and improved the layout of the message and notification sections.

One of the key differences in the updated designs was that vendors could not move freely around the form or publish/preview their listing until all required questions had been answered.

Prototyping & Testing

Usability Testing Insights

We tested the wireframes’ usability with users to validate our initial design solutions. Here are the four insights we need to improve in the next iteration.

Clarity

Unclear legend as filter

Users does not click the color legend to use as filter which suggest that the design do not promote action.

Clarity

Week view layout

Users expressed the need for a week view version for the calendar for planning purposes.

Visibility

Confirmation message

There was a need for a confirmation message after a game invitation or update is completed.

Visibility

Notification icon update

The notification icon is confusing or not noticeable to most user during the usability test.

Iterating

Iterations

We started with our next  iteration on the wireframes based one some of the key takeaways from our user testing.

The final design

The existing form wasn’t flexible enough for the diversity of products, so I worked with vendors to improve it.

Final Design

Prototype Demo

Wrap-up

Next Steps

Key Leanings

Key Learnings

Working on this case study allowed me to delve deeply into the game scheduling process for NCAA coaches. The primary challenge lies in understanding the unique habits of each user and coach in their seasonal game planning.We encountered obstacles in recruiting users for interviews and testing, as well as in formulating the right questions to gather meaningful insights due to the diverse usage patterns across the platform.Nevertheless, there is potential for enhancing features through rigorous testing and leveraging real-time user data to identify areas for improvement. We anticipate a rise in coach engagement on the platform, as evidenced by increased active user counts, screen time, and open rates tracked via Google Analytics, along with heightened user satisfaction measured through qualitative interviews and polls.

Easier to use

I asked users how easy the new form was to use. 83% of users agreed that it was easy to use, up from 25% compared to the original form.

Increased satisfaction

I asked users how satisfied they were with the redesigned product listing process. 66% of users were extremely satisfied, up from 25% compared to the original form.

More complete products

I believe that these improvements will translate into a higher rate of complete product listing on EdCuration’s marketplace, and in turn, more leads for vendors.